Dorian Moore http://www.digitalmediatechnologist.com The last resting place of the thoughts of Dorian Moore, design influenced technologist, consultant, programmer, sysadmin, music lover, amateur photographer, and tall geek. en yes Dorian Moore dorian.moore@gmail.com Copyright © 2008 Dorian Moore. The contents of this feed are available for non-commercial use only. Critter Content Management Framework : http://www.dorianmoore.com/ works: Ayurvedic Me

www.ayurvedic.me

I've been slowly working on the design and identity for Angie's Ayurveda Practice over the last few months - amongst everything else - and have just put up the start of her website.

Simplicity is order of the day, keeping everything clean and minimal, maybe too minimal at the moment, but there is more to come in the days, weeks, months and years that follow.

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http://www.digitalmediatechnologist.com/home/1500 http://www.digitalmediatechnologist.com/home/1500 Tue, 26 Aug 2008 11:11:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore angie ayurveda design family website work
works: AlisonLeeper.com

www.alisonleeper.com

A simple portfolio website for my Mum's printmaking practise, showing some of her works in preparation for the Perthshire Open Studios.

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http://www.digitalmediatechnologist.com/home/1499 http://www.digitalmediatechnologist.com/home/1499 Mon, 25 Aug 2008 15:18:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore design family website works
works: GerryLeeper.com

www.gerryleeper.com

A simple portfolio website for my Dad's jewellery and silversmithing practise, showing some of his works in preparation for the Perthshire Open Studios.

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http://www.digitalmediatechnologist.com/home/1498 http://www.digitalmediatechnologist.com/home/1498 Mon, 25 Aug 2008 15:15:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore design family website works
folkestonomy: Mapping your Stories
work in progress, aligning the maps. Not all maps are equal ... and some maps are less equal than others.
work in progress, aligning the maps. Not all maps are equal ... and some maps are less equal than others.

I've just uploaded our first set of visual maps to the site... a map is now generated for each of your Stories... here is my story. Simple, isn't it?

(By the way, if you can't see the map you probably need to install the latest version of Flash Player. It's freee, and it will only take a minute or two)

At the top of the map you can see my 'portrait': which shows who I am, where I'm from, and what I do.

Across the map are spread the locations in Folkestone I have a connection with. Or in my case the Location - the Folkestonomy Float (I admit, I have more connections than this, but Andreas was hurrying me back to London, and I got flustered doing my mapping...).

On the bottom right are the 'reasons' that people connect to their stories. Some of these are connected to locations, and some are not connected to locations. You can identify which story an item is in by it's colour.

So there you go, have a look, and see what you think.

In the coming weeks we'll be adding more maps onto the site, which show different sets of connections, which will allow you to see how folkestone, and the triennial, are connected out into the rest of the world, and how the spaces we've identified within folkestone are connected to each other (other than by roads and pavement...)

At the moment we are cleaning up a lot of the data we've gathered. Due to the larger than expected number of failures of our 'add-ons'* we've had problems with data being getting corrupted upon import, and so we're going through looking at all of your story photos and making sure the stories we have are correct, and trying to tie up any missing photographs to the stories... but pleae let us know if you spot any problems with your stories.

*word of advice, don't use cheap 1/4" jack plugs!

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http://folkestonomy.net/blog/1292 http://folkestonomy.net/blog/1292 Tue, 12 Aug 2008 18:48:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore
folkestonomy: They're maps, but not as you know them.

Regular visitors to the site may notice that we've added a couple of sections to the left hand navigation: Map Items and Stories. These are my first steps in visualising all of the data we have, and the connections between them, so that we can create further maps over time.

The map items are all the plug-in items we have on the float. Browsing through the lists of items you can see how each item is connected to others, through connections Kathrin mapped out prior to the start of the Triennial.

On top of all the relations between the plug-in's there are your stories. These are the connections that are inferred by the mapping we make at the float. Each story is split up into a 'portrait' and a number of stories. The portrait reflects where the visitor we've mapped have come from and how they ended up at the triennial, the stories are how they are connected to the cultural spaces in Folkestone.

It's taken a while to get these up due to a number of teething difficulties with the whole setup - it's quite a complex system and this is the first version of it. We will now be uploading new stories onto the site each day, along with photographs, and if you've already come and told us your story you can search for yourself if you know your story ID, or if you gave us a name you can search by your name (or your friend's names).

Please let us know if you see anything wrong with your mapping: there are quite a few issues with some of them from the early days, and we've not been able to attach images to mappings as reliably as we'd like to, so there may be some missing or some attached incorrectly. A quick email letting us know the Story ID ( eg m48625ab2 ) and what's wrong and we'll get on with updating it.

This might not look like a map, in the traditional sense, at the moment, but if you start browsing through the links you'll start to see how places are interconnected by people's stories, how certain places are more fundamental to stories than others. These connections are a map, albeit represented like a text based adventure game on an 80's computer. My ability to see the map in my head probably comes from too many hours spent playing them as a kid.

My task now is to start to gather all of the data we have hear into some form of visualisation. The first step of this is for me to start visualising each of the stories we've been given. Once I can see the spread of those I'll be able to see how we can clearly map the relationships between the stories.

So, please keep checking back to see new bit's appear, and if you want to be kept updated of changes subscribe to out mailing list or our blog's RSS feed.

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http://folkestonomy.net/blog/988 http://folkestonomy.net/blog/988 Fri, 18 Jul 2008 23:42:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore
works: PopVoxPopVoxPopVox

Ross has updated one of his kiosks to record some musical confessions from the atendeed of SHOWstudio's Fashion DJS project. This is my contribution, many more here

Dorian's PopVox at Fashion DJs
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http://www.digitalmediatechnologist.com/home/1485 http://www.digitalmediatechnologist.com/home/1485 Fri, 11 Jul 2008 12:10:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore kiosk showstudio video work
folkestonomy: Tag It!


I picked up one of the final collector signs from Public Works today, and brought it home along with some strange looks I got as I carried it past the the hordes outside of various pubs. The final part in place and it's all working well, save for the circuit being wired anti-clockwise, though that's easily solved.

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http://folkestonomy.net/blog/179 http://folkestonomy.net/blog/179 Fri, 23 May 2008 23:04:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore
folkestonomy: Putting it all together
It's neater than it looks, honest guv.
It's neater than it looks, honest guv.

After a long block soldering, unsolder, re-soldering, I've finally managed to get all of the data collector box together, and this is what it looks like before it's boxed up. I've soldered the extra components and controllers onto an Arduino 'ProtoShield'. I made a few silly mistakes, but they were easily fixed.

The protoshield means I can easily replace the various components if there is a failure, especially as the cables are all attached via screw down terminal blocks. The code for the Arduino board is pretty much complete, but I want to do some thorough testing before I finally load it onto the microcontroller without the Arduino Bootloader.

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http://folkestonomy.net/blog/178 http://folkestonomy.net/blog/178 Thu, 22 May 2008 20:54:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore
images: 'Dorian Moore Project'

Andy just pointed out this listing on the Zero 1 home page made me sound like the Alan Parsons Project

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http://www.digitalmediatechnologist.com/home/1433 http://www.digitalmediatechnologist.com/home/1433 Thu, 22 May 2008 16:09:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore
folkestonomy: Start & Stop
Well, I found it exciting

A small milestone, seeing the start/stop buttons work in context as I do final tests to the prototype

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http://folkestonomy.net/blog/177 http://folkestonomy.net/blog/177 Mon, 19 May 2008 20:50:00 GMT dorian.moore@gmail.com (Dorian Moore) Dorian Moore